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PlayStation Vita Hardware Review

In 2005, Sony made a bold move: It went up against Nintendo in the handheld market. While so many others before them had failed miserably to gain any ground against the creators of the GameBoy, Sony, at the time, was the current reigning champion in the home console space and best poised to find success.

And success they found with the PlayStation Portable, selling over 70 million units to date. Still, in comparison, Nintendo’s DS doubled those sales numbers in the same timeframe – Nintendo still wears the portable crown.

The PSP, while extremely popular in Japan, fizzled out in North America far too early. Around the same time, sales of smartphones surged, bringing a somewhat unexpected contender into the fold. Now, Sony has launched their next generation portable, the PlayStation Vita. Competition is more fierce than ever – smartphones are a go to escape for casual gamers, on a device that everyone has in their pockets anyway, and the 3DS, while starting of slow is picking up steam and echoing the success of the DS. Is the PlayStation Vita strong enough to fend them off and make a name for itself?

Without a doubt, yes. The media is already spouting doom and gloom for the PlayStation Vita. If only they had the device in their hands before they spoke. From the second you pick it up you can tell that the Vita is an impressive piece of hardware. Most notably, the stunning 5? OLED screen. If a picture is worth a thousand words the picture quality on the Vita is worth a million. iPhone’s Retina Display be damned. The screen is big, it’s bright, it’s crisp, and it’s capable of displaying near PS3 quality graphics.

The PlayStation Vita is the portable gaming device people have been asking for since the PSP released. Users begged for a second analog stick, and while they had a long time to wait, Sony listened, and here it is. The analog sticks aren’t sliding “circle pads” found on the PSP and 3DS, these are honest-to-goodness analog sticks. Tiny, yes, but they perform exactly like a DualShock 3 sans the L3/R3 click. The days of using the PSP’s face button as a camera or to strafe are gone, no gigantic “circle pad” attachment necessary. The analog sticks are there from the get-go.

But even with the addition of quality analog control, much of the Vita can be controlled using the OLED touchscreen. In fact, the entire menu is controlled using touch only – no buttons at all. In games, the multi-touch screen is used in a variety of ways. Touch controls are intuitive, even the youngest of children understand the cause and effect of touching a button on a smartphone – something that surely helped the widespread acceptance of video games by mainstream casual users. The Vita has that easy accessibility built-into it.

Unique to the PlayStation Vita is the rear touch-panel. It acts just like the front touchscreen does, except your fingers aren’t in the way, blocking the action. The rear touchpad is also multi-touch, adding up to eight more points of input on the devices; think of it like more buttons. The uses for the rear touch-panel aren’t as clear as the touchscreen or face buttons, but developers are already finding interesting and exciting ways to implement it into their games. There is one caveat, however, it takes getting used to. Not because it’s awkward to use, but instead because on our phones, on our controllers, and on past handhelds it hasn’t been there, so your fingers may be prone to rest on the outer edge of the pad. If there’s random unexplainable movement in a menu or in-game, your fingers are probably grazing the back of the Vita. After a week it’s second nature, and to help, Sony had included oval-shaped indentations on the back of the Vita for your fingers to rest without interference from the touch-panel. This, like so many other features proves that the PlayStation Vita is a well thought-out machine.

Less exciting than all of the fancy new bells and whistles are the standard D-pad and triangle, square, X, and circle face buttons. They’re significantly smaller than the PSP’s or what is found on the Dualshock – the tip of your thumb can cover each of them entirely – but the buttons are raised enough that controls are never hindered. Their positioning is directly above the analog sticks which can make it difficult to use the stick and press face buttons at the same time. Luckily, this was thought of too and many games will feature secondary touch-buttons on the right side corner of the OLED screen. Then there’s shoulder buttons. They’re nicely rounded and made out of a clear plastic. Nothing too much to note here.

The Vita itself doesn’t feel like the same tank that the PSP was. Despite being larger by just a smidgen, it’s lighter. It’s sturdy and well-built, something you find with all Sony products, but it doesn’t feel like it would survive a bad drop. There’s no separation for the screen, the entire front face of the device is a glossy, glassy, plastic material, which collects dust and fingerprints like a magnet. The rear touch-panel is made of the same material. The Vita appears to be a more refined execution of the original PSP’s design – it’s a perfectly rounded oval.  Best of all, it’s armed to the teeth with tech.

There are a few complaints. The doors covering the game slots are a bitch to get open, and the flaps holding it into the device seem weak and flimsy. But so it did on the PSP’s memory card slot, and that never broke on me. The memory cards themselves – namely the cost – and the one PSN account per system thing put a damper on what otherwise would be a mostly flaw-free device. The camera is lacklustre as well. But I attribute this to two things: One being the fact that we’re so spoiled by high megapixel cameras coming equipped on our phones, and two being that it’s a shame to see the pictures you take look so grainy on the OLED screen. If you like having pictures on your portable to show off to friends, I suggest you load them on using a PS3 or PC rather than snapping pics with the camera. For games, and for augmented reality, though, it’s more than fine. Remote play, at the moment, is a major disappointment – no better than what’s possible on the PSP.

Unfortunately, the battery is underpowered, and only lasts around three and a half hours if you’re playing a game. I did find it better than the 3DS. Charging is slow and it can take over an hour to fully charge the device. If you plan on using your Vita for long trips with no charging facilities, it definitely would be a good idea to purchase an external battery to keep your handheld running. There’s also the issue of portability. It’s much larger than a smartphone, and because of the massive screen, carrying it in your pocket without a strong case is scary. The analog sticks make pulling it in and our of a pocket difficult. If you’re gonna get a PlayStation Vita, I recommend purchasing a sturdy case for it.

But the most interesting thing about the PlayStation Vita may not even be the hardware itself, and rather the brand-new UI. I have to say it, I loved the XMB. It’s so simple to use – straight and to the point. But even I can see that at this point it’s outdated. Which is why Sony brought a whole new experience to the Vita with LiveArea. It’s not a far cry from the homescreens found on smartphones at first glance. It’s the pausing of live apps and games using the PS button, then being able to run up to five more apps all at the same time. Pausing and swapping between apps is a cinch. Done with a particular app? “Tear” the paper “fold” in the upper right hand corner downwards and it will close the screen. Or, just keep running more and more apps, it will close anything after the sixth app automatically. The entire experience feels very natural, and is simple but elegant.

The PlayStation Vita proves that Sony listens to consumers, learns from their past mistakes, and innovates and excites with their hardware. The design, feel, and user interface is a hybrid of what’s found on smartphones and a more traditional console experience. The touchscreen and analog sticks give the Vita more functionality geared toward video games than any other device on the market, and is capable of producing games more akin to the PS3 than the PSP. The rear touch-panel, built-in cameras, and other features’ usage isn’t as clear, but adding them gives developers yet another input source to play with and take advantage of. The possibilities hinge on the creativity of the minds of great developers. As a whole package, the PlayStation Vita is as an impressive piece of hardware as it gets. Only time – and software – will tell if its able to fend of the fierce competition from the 3DS, iOS, and Android. From what we’ve seen thus far on the software front, the PlayStation Vita has a future as bright as its OLED screen (very, verybright).

VIA:playstation lifestyle 

TinTin iPad Art Book

If you are a big TinTin fan, you probably know that Steven Spielberg’sThe Adventures of TinTin opens today in theaters. But if you are areally big fan, there is also a companion coffee table book called “The Art of The Adventures of TinTin.” But don’t get the $39.99 print edition. Get the$5.99 iPad app instead. It has all the same art work, plus a whole lot more—3D models of the characters ond vehicles from the movie that you can spin around, HD video clips, and immersive 360-degree experiences. (Watch the video below for a run-through of the app’s features, with an intro by Spielberg).

The app was published by HarperCollins in partnership with Holopad, one of Edo Segal‘s startups (part of his bMuse operating company), which is the developer that provides the technology platform. All of the artwork comes from WETA Workshop, Peter Jackson’s motion-capture art and special-effects studio, which is effectively the author of the book. (This would be amazing for The Hobbit).

It has all sorts of immersive features. “You blur the line of what is a book and movie because all of these images become movie clips,” says Segal. “The whole book becomes a treasure trove you are exploring.” For instance, you can “scrub” some of the illustrations to fade between the original comic book and the artwork for the animated movie. Every image is a separate element on the page which can be tapped and seen in full-screen. My favorite part is there are a few places, like TinTin’s room, that are complete 3D spaces. You can tap into those images and move the iPad around like a window into this other world. Depending where you point the iPad, using the gyroscope, it shows different parts of TinTin’s room, or the captain’s cabin.

Although the app was produced by taking the same Adobe file that was used to create the print book, that was just a starting point. It took Holopad about another month and half to add all the extra immersive elements. “It was very clear to us that what we had to do was not an enhanced e-book,” says Shane Norman, director of interactive marketing at HarperCollins. The TinTin iPad app will be the first of many such projects. “I definitely see it as a model for how we treat an interactive book,” he says.

I’ve said this before, but digital books and magazines are best thought of as apps. Segal has similar views on the future of media. Tablets are a new software-defined medium. As such, an iPd book they requires more than just text and images, and maybe some video.

VIA:techcrunch

Walmart iTunes Gift Card Sale

Hopefully you’ve already got most of, if not all of, your Christmas shopping done. Especially since the holiday is now less than 48 hours away.

But if you do happen to still be looking for gifts for the iOS device-toting folks in your life, Walmart has you covered. The retailer is hosting a last-minute iTunes gift card sale

Several sites have noticed that Walmart has its $50 iTunes gift cards on sale right now for just $40. This means that you essentially get a free $10 to spend in the iTunes Store on apps, iBooks, music, or videos.

The best part about the deal is that the gift card is digital. It’s delivered via email so you don’t have to worry about availability or expensive over-night shipping. We aren’t expecting this sale to go on past Christmas day, so make sure to grab one while you can.

[9to5Mac]

Microsoft Releases Its First Game in the App Store

Microsoft is on something of a roll right now, with iOS apps rolling out of Redmond faster than you can say “Steve Ballmer.” We’ve already had My Xbox LIVE and SkyDrive come from the mobile developers at Microsoft over the last few days, and now we’ve been treated to a new game.

Fans of the Xbox Kinect will know all about Kinectimals, a game that gives gamers a way to interact with virtual pets using the Kinect hands-free gaming accessory. If you are already a Kinectimals player on your Xbox 360, the new iOS app will unlock some more cubs for you to play with. You know, if that’s your thing.(…)
Read the rest of Microsoft Releases Its First Game in the App Store from idownloadblog 

Apple Gets Final Go-Ahead For iPhone 4S Release in China, Release Imminent

It’s all systems go for Apple in China, after the country’s regulators gave the iPhone 4S the last level approval required before going on sale.

According to reports, China’s Ministry of Industry and Information Technology issued the required network access permit this week, removing the final stumbling block which had prevented the latest iPhone from going on sale in the country. Apple had recently confirmed that the iPhone 4S was indeed ready to be released, and that the company was simply awaiting the go-ahead from the authorities.

The move means that Apple and its wireless partners now have all they need to bring the iPhone 4S to the largest smartphone market on the planet…

Chinese Apple fans won’t have long to wait before they can get their hands on a shiny new iPhone 4S, either, withChina Unicom claiming they expect to begin selling the handset as early as this month. The carrier believes a 16GB iPhone 4S will set buyers back 4,999 yuan ($786) unsubsidised.

The iPhone 4S is expected to sell as well in China as it has across the globe, with queues and sell-outs almost a given at this point. When the handset went on sale in Hong Kong last month it was met by hordes of iPhone fans. China, with its considerable Apple fan-base should, easily see a similar turnout for the 4S.

VIA:idownloadblog 

Untethered Jailbreak for iOS 5 & 5.0.1

After iOS 5 availability, Pod2G, an ex-Chronic Dev-Team member had announced Untethered iOS 5 jailbreak. Now he’s back with a demo video which shows untetehred jailbreak for iOS 5 ans iOS 5.0.1 as well.

Hit the jump to watch the iOS 5 Untethered Jailbreak video demo…


Chronic Dev-team had promised an untetehred for iOS 5 when it was in beta phase but due to fixes from Apple’s end, most of the exploits that they had discovered in iOS 5 beta were gone.

This is what Pod2G just tweeted:

iOS 5.0 untethered jailbreak demo :http://youtu.be/n8gi3qRfd7Q

Next step do the same on iOS 5.0.1. Should be quick.

This is indeed a great news for all those waiting for an untetehred jailbreak for th iOS 5. Checkout the video linked below to watch untetehred iOS 5 jailbreak in action:

pod2g hasn’t provided any ETA on when the jailbreak tools are getting this untethered jailbreak for iOS 5 

VIA:iphoneheat 

HP Turns WebOS Open Source

 
HP today announced that it will be open sourcing its webOS mobile operating system acquired when it purchased Palm last year. The fate of webOS has been unclear since the company’sAugust announcement that it would be spinning off its PC division and exiting the tablet and smartphone markets. HP laterreversed course on its planned PC unit spinoff, but has continued to weigh its options for webOS amid the discontinuation of its mobile hardware effort.
“webOS is the only platform designed from the ground up to be mobile, cloud-connected and scalable,” said Meg Whitman, HP president and chief executive officer. “By contributing this innovation, HP unleashes the creativity of the open source community to advance a new generation of applications and devices.” 

HP will make the underlying code of webOS available under an open source license. Developers, partners, HP engineers and other hardware manufacturers can deliver ongoing enhancements and new versions into the marketplace.

As ZDNet notes, the open sourcing of webOS adds a competitor for Android, offering hardware manufacturers wary of relying too much on Google’s open source platform an option to diversify their own slates of products.

Android is the king of mobile as well as open source operating systems. However, carriers and smartphone makers want to diversify away from Android as well as Apple’s iOS. WebOS could be a nice diversification tool that could splinter Android support. The other reality: The WebOS UI is better than Android’s, but Google’s platform has the apps.

The availability of webOS for use by numerous manufacturers could also threaten Microsoft and its efforts to make Windows Phone competitive by partnering with Nokia. 

Update: In an interview with The Verge, HP CEO Meg Whitman reveals that the company is planning to use webOS on future tablet products, indicating the company is not abandoning mobile hardware entirely. No timeframe for such products has been announced.

Will HP be creating any new webOS hardware? 

Meg: The answer to that is yes but what I can’t tell you is whether that will be in 2012 or not. But we will use webOS in new hardware, but it’s just going to take us a little longer to reorganize the team in a quite different direction than we’ve been taking it in the past. 

Are we talking printers? Or tablets and phones? 

Meg: In the near term what I would imagine — and this could change, in full disclosure — is I would think tablets, I do not believe we will be in the smartphone business again.

VIA:macrumors 

Motorola Wins Injunction Against Apple in Germany

Motorola Mobility has just announced that it has scored a major victory in its ongoing patent war with Apple. Just as the iPhone-makers have done to Samsung, Motorola has just won an injunction that bans the import of 3G iPads and iPhones into Germany.

This will be the company’s second German court victory in as many months, but the ramifications for Apple are a lot more serious this time around. Unless Apple wins an appeal, it will be forced to stop shipping some of its biggest products into the country…

According to FOSSPatents, a Mannheim Regional Court just granted Motorola Mobility an injunction, banning the import of iPhones and 3G-capable iPads into Germany. The patent-in-suit is a European Patent regarding mobile-originated wireless packet transfers (data).

The court’s ruling today not only blocks iPhone and iPad shipments, but it also contains an order for Apple to pay a yet-to-be determined amount to Motorola in damages. That amount will be defined by the German-based sales of Apple’s infringing products from past years.

Here’s what Apple told AllThingsD about the ruling:

“We’re going to appeal the court’s ruling right away. Holiday shoppers in Germany should have no problem finding the iPad or iPhone they want.”

Even if Apple doesn’t win an appeal against the injunction, the ban only applies to the importing of products. The company will be able to continue to sell current inventory in Germany as usual, and word on the street is it’s got plenty of it.

But make no mistake about it, this was a huge win for Motorola that will likely help it in future patent lawsuits against Apple. Also keep in mind that Google put up over $12 billion dollars to buy the company for this very reason — patent leverage.

VIA:idownloadblog 

Batman Arkham Game Series Comes to the App Store

Batman: Arkham Asylum and Batman: Arkham City are two popular games for consoles like the Xbox 360 and PlayStation 3. The two games have also been made available on the Mac and PC.

The Arkham series has made its way to the iOS platform. Batman Arkham City Lockdown is now available for the iPhone, iPod touch, and iPad. In the game, you battle against Arkham City’s most dangerous villains.

The inmates have escaped and Batman has his hands full defeating an army of henchmen and some of his most iconic villains. Scour the rooftops and the seedy underbelly of Gotham City through a series of one-on-one battles with the Joker, Two-Face and more, as well as the Batman: Arkham City Lockdown exclusive – Deathstroke. Choose from several Batman skins and power-ups as you punch, kick and combo your way to cleaning up Gotham City.

Warner Bros. and NetherRealm Studios have created an amazing game series for the console and PC market, so it’s exciting to see Batman officially make his way to the App Store. Lockdown looks to have some great gameplay and customization options for enhancing Batman’s fighting skills.

You can pick up Batman Arkham City Lockdown for $5.99 in the App Store.

VIA:idownloadblog